Difference between revisions of "User:Sveerakone"

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'''Grand Challenges'''
 
'''Grand Challenges'''
 
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[https://www.wired.com/2010/08/reverse-engineering-brain-kurzweli/ Reverse-Engineering of Human Brain Likely By 2030, Expert Predicts], Priya Ganapati, Wired, Updated at 18:30 EST, accessed 5 February 2017, (Reverse-Engineer the Brain)
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[https://www.wired.com/2010/08/reverse-engineering-brain-kurzweil/ Reverse-Engineering of Human Brain Likely By 2030, Expert Predicts], Priya Ganapati, Wired, Updated at 18:30 EST, accessed 5 February 2017, (Reverse-Engineer the Brain)
  
 
'''Demonstrations'''
 
'''Demonstrations'''
 
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The demonstration I enjoyed the most was the 3-D Drawing one.  It was cool to see that I could quickly create a 3D object by simply giving points in relation to an axis.  This reminded me of the revolve function in Solidworks that I used in high school.
 
The demonstration I enjoyed the most was the 3-D Drawing one.  It was cool to see that I could quickly create a 3D object by simply giving points in relation to an axis.  This reminded me of the revolve function in Solidworks that I used in high school.

Latest revision as of 02:30, 6 February 2017

About Me


My name's Suniel Veerakone and I'm currently a freshman at Duke University. In my free time I love to play soccer. In the fall you can catch me on Koskinen Stadium with the Duke soccer team. I hope to get my degree in Biomedical Engineering, and one day I want to design prosthetics for paraplegic athletes.

Grand Challenges


Reverse-Engineering of Human Brain Likely By 2030, Expert Predicts, Priya Ganapati, Wired, Updated at 18:30 EST, accessed 5 February 2017, (Reverse-Engineer the Brain)

Demonstrations


The demonstration I enjoyed the most was the 3-D Drawing one. It was cool to see that I could quickly create a 3D object by simply giving points in relation to an axis. This reminded me of the revolve function in Solidworks that I used in high school.