Difference between revisions of "User:Jeg40"

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Hi!
 
Hi!
  
[http://www.msnbc.msn.com/id/16599296/ Virtual reality spreading in business: Technology used to improve design, train workers and configure factories], James Hannah, MSN, updated 12 January 2007, accessed 31 August 2009 (Enhance Virtual Reality)
+
[http://kn.theiet.org/magazine/issues/0814/virtual-reality.cfm Virtual reality enters the real world], James Hayes, The Institution of Engineering and Technology, updated August 9, 2008, accessed 31 August 2009 (Enhance Virtual Reality)
  
-This article discusses how the decreasing cost of computer power allows businesses to use virtual reality technology to run simulations and increase company efficiency.
+
-This article explores the growth of virtual reality technology and the newer uses, from gaming to aeronautics research to the creation of a virtual office space.
  
That article was written before the release of the 14 Grand Challenges, so here is another, more relevant article:
+
Here is another interesting article I found as well, but this piece was written before the release of the 14 Grand Challenges:
  
[http://kn.theiet.org/magazine/issues/0814/virtual-reality.cfm Virtual reality enters the real world], James Hayes, The Institution of Engineering and Technology, updated August 9, 2008, accessed 31 August 2009 (Enhance Virtual Reality)
+
[http://www.msnbc.msn.com/id/16599296/ Virtual reality spreading in business: Technology used to improve design, train workers and configure factories], James Hannah, MSN, updated 12 January 2007, accessed 31 August 2009 (Enhance Virtual Reality)
  
-This article explores the growth of virtual reality technology and the newer uses, from gaming to aeronautics research to the creation of a virtual office space.
+
-This article discusses how the decreasing cost of computer power allows businesses to use virtual reality technology to run simulations and increase company efficiency.

Revision as of 23:31, 31 August 2009

Hi!

Virtual reality enters the real world, James Hayes, The Institution of Engineering and Technology, updated August 9, 2008, accessed 31 August 2009 (Enhance Virtual Reality)

-This article explores the growth of virtual reality technology and the newer uses, from gaming to aeronautics research to the creation of a virtual office space.

Here is another interesting article I found as well, but this piece was written before the release of the 14 Grand Challenges:

Virtual reality spreading in business: Technology used to improve design, train workers and configure factories, James Hannah, MSN, updated 12 January 2007, accessed 31 August 2009 (Enhance Virtual Reality)

-This article discusses how the decreasing cost of computer power allows businesses to use virtual reality technology to run simulations and increase company efficiency.