Difference between revisions of "User:Jeg40"

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-This article discusses how the decreasing cost of computer power allows businesses to use virtual reality technology to run simulations and increase company efficiency.
 
-This article discusses how the decreasing cost of computer power allows businesses to use virtual reality technology to run simulations and increase company efficiency.
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That article was written before the release of the 14 Grand Challenges, so here is another, more relevant article:
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[http://kn.theiet.org/magazine/issues/0814/virtual-reality.cfm Virtual reality enters the real world], James Hayes, The Institution of Engineering and Technology, updated August 9, 2008, accessed 31 August 2009 (Enhance Virtual Reality)
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-This article explores the growth of virtual reality technology and the newer uses, from gaming to aeronautics research to the creation of a virtual office space.

Revision as of 23:29, 31 August 2009

Hi!

Virtual reality spreading in business: Technology used to improve design, train workers and configure factories, James Hannah, MSN, updated 12 January 2007, accessed 31 August 2009 (Enhance Virtual Reality)

-This article discusses how the decreasing cost of computer power allows businesses to use virtual reality technology to run simulations and increase company efficiency.

That article was written before the release of the 14 Grand Challenges, so here is another, more relevant article:

Virtual reality enters the real world, James Hayes, The Institution of Engineering and Technology, updated August 9, 2008, accessed 31 August 2009 (Enhance Virtual Reality)

-This article explores the growth of virtual reality technology and the newer uses, from gaming to aeronautics research to the creation of a virtual office space.