Difference between revisions of "Mathematica/Elementary"

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#* Properties follow CamelCase even if EntityProperties return does not appear to
 
#* Properties follow CamelCase even if EntityProperties return does not appear to
 
#* Entity, EntityClass, EntityList, EntityProperties
 
#* Entity, EntityClass, EntityList, EntityProperties
 +
# Units (8:38)
 +
#* Units using plain English
 +
#* InputForm to show how to enter using regular code
 +
#* UnitConvert[thing, "Conventional"] will simplify
 +
#* Quantity, InputForm, UnitConvert, CurrencyConvert, Rotate, esc-deg, AnglePath (turtle turns with step 1)

Revision as of 13:35, 9 June 2021

These are draft notes from An Elementary Introduction to the Wolfram Language

  1. Starting Out: Elementary Arithmetic (4:10)
    • Shift-Enter to perform a calculation
    • ^ for powers
    • asterisk for multiplication or space if it is clear
    • Keeps numbers as rational fractions if possible; converts to float with any floats involved
  2. Introducing Functions (6:09)
    • Commands use CamelCase
    • Arguments in square brackets
    • Colors: Blue=unknown command, purple=bracket mismatch
    • Plus, Times, Power, Max, Min, RandomInteger
  3. First Look at Lists (6:26)
    • Usually with { }
    • Edit->Extend Selection or CTRL-. will "grow" a selection to the next largest complete expression
    • ListLinePlot, ListPlot, Reverse, Range, Join
      • Range starts with 1
  4. Displaying Lists (4:54)
    • CTRL-= for natural language input
    • Graphics can be part of a list
    • BarChart, PieChart, NumberLinePlot, Column,
  5. Operations on Lists (6:17)
    • List math operations are element-wise
    • [[ ]] will index from list
    • Sort, Length, Total, First, Last, Part, Take, Drop, Count, IntegerDigits
      • Mathematica is 1-indexed
  6. Making Tables (9:34)
    • Table
      • Table[item, number of items to generate]
      • Table[fcn[var], {var, start, end}]
      • Table[fcn[var], {var, start, end, step}]
      • Table[fcn[var], {var, {values}}]
    • The video has "ListPlot[Range[0, 1, 0.02]-Range[0, 1, 0.02]^2]" but "ListPlot[Table[x - x^2, {x, Range[0, 1, 0.02]}]]" seems more efficient
  7. Colors and Styles (7:22)
    • Red, Green, Blue, ColorNegate, Blend, RGBColor, Hue, RandomColor
    • Style takes an item along with information about color, size, and face
  8. Basic Graphics Options (7:54)
    • Graphics expression has graphics primitives that are changed by graphics directives
    • Graphics, Circle, Disk, RegularPolygon, Graphics3D, Sphere, Cone
    • Wrap graphics primitives with Style to change things
      • Thickness, Opacity
  9. Interactive Manipulation (7:30)
    • Manipulate creates a selector; effectively picks items from a list but can continuously change if variable is continuous
    • Can manipulate multiple items
      • polyfit example?
    • ColorSetter
  10. Images (5:22)
    • Importing the sample file did not work for me, nor did CurrentImage[] so I just imported another jpg I had
    • Import, Blur, Binarize, EdgeDetect, DominantColors, ImageAdd, ImageCollage, ExampleData
  11. Strings and Text (7:55)
    • Double quotes
    • InputForm, StringLength, StringReverse, ToUpperCase, StringTake, StringJoin, Characters, TextWords, TextSentences, WikipediaData, WordCloud, WordList, RomanNumeral, IntegerName, AlphaBet, LetterNumber, FromLetterNumber, Transliterate, Rasterize
      • StringLength and others are mapped onto lists of strings
  12. Sound (8:32)
    • Sound, SoundNote
      • Note 0 is middle C, integer values are keys (including black keys) away from middle C
      • To choose a style you also have to choose a duration
  13. Arrays, or Lists of Lists (6:59)
    • Table with extra sizes
    • Grid, ArrayPlot, ImageData
    • ArrayPlot colorizes in reverse...ArrayPlot[ImageData[image]] is reversed
  14. Coordinates and Graphics (7:57)
    • {{x1, y1}, {x2, y2}} etc
    • Graphics primitives take centers, sizes, other info
    • ListPlot, ListLinePlot, Point, Line, PointSize, Line, Polygon, Graphics3D, Sphere
  15. Scope of the Wolfram Language (7:54)
    • Help->Documentation
    • Fast Introductions section
    • ?FunctionName, ?*LastPart, ?FirstPart*
    • Suggestions bar below result; code for result will be shown after using interactive suggestions
  16. Real-World Data (8:05)
    • Plain English: CTRL-= then type statement
    • Can be indexed
    • Properties follow CamelCase even if EntityProperties return does not appear to
    • Entity, EntityClass, EntityList, EntityProperties
  17. Units (8:38)
    • Units using plain English
    • InputForm to show how to enter using regular code
    • UnitConvert[thing, "Conventional"] will simplify
    • Quantity, InputForm, UnitConvert, CurrencyConvert, Rotate, esc-deg, AnglePath (turtle turns with step 1)