Difference between revisions of "EGR 103/Fall 2020/Lab 3"

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(3.5 APT Problems)
(3.5 APT Problems)
 
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<syntaxhighlight lang=python>
 
<syntaxhighlight lang=python>
 
def falling(time, velo):
 
def falling(time, velo):
     return velo*time + 0.5 * 9.8 * time**2
+
     return velo * time + 0.5 * 9.8 * time ** 2
 +
 
  
 
# Alternately
 
# Alternately
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     print(falling(0, 1))
 
     print(falling(0, 1))
 
     print(falling(1, 0))
 
     print(falling(1, 0))
 +
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Latest revision as of 22:59, 1 September 2020

Typographical errors

  • None yet!

3.1 Introduction

This lab involves functions and random numbers. Every script has been started, but sometimes only with the boilerplate community standard statement. Note - none of the test_ files will be included in your lab report; they are meant to test your code and sometimes produce other files. Those other files will be included in your lab report.

3.2 Resources

See main EGR 103 page for links to these

3.3 Getting Started

3.4 Edfinity Assignments

The Edfinity assignments will generally follow along with the reading. You will not need to explicitly turn in code for them separate from whatever you turn in on Edfinity. Here is a repeat of the information that was sent out on Sakai about Edfinity:

  • Go to https://edfinity.com/join/ANT6L48V which is the direct link to the course
  • Use your Duke NetID@duke.edu email (not your first.last@duke.edu email or Gmail) to sign up. If you already used first.last or some other account, we can work with that so do not try to change anything!
  • This is where you will need to purchase a license for $20 - some of that goes to support the otherwise-free Python book!

3.5 APT Problems

  • We will go through these in labs - be sure to take notes! As we go through them, you will solve the first APT Problem! Here's what we have by the end of lab:
def falling(time, velo):
    return velo * time + 0.5 * 9.8 * time ** 2


# Alternately
"""
def falling(time, velo):
    dist = velo*time + 0.5 * 9.8 * time**2
    return dist
"""

print(__name__)

if __name__ == "__main__":
    print(falling(3, 5))
    print(falling(0, 0))
    print(falling(0, 1))
    print(falling(1, 0))

3.6 Individual In-Lab (If Possible) Autograded Assignments

3.6.1 P&E 1.31

  • Integer division is given by // and the values can be ints or floats or a combination thereof; if either or both of the arguments are floats the answer is a float.
  • The remainder operator is given by %.
  • Think about how you need to update the number of seconds after accounting for some with hours or minutes.
  • Remember to return the three items in a tuple in the correct order.
  • Note the starter test code that has been provided for you in the script.

3.6.2 Based on P&E 1.31

  • Main thing here is to figure out how to get defaults to work. Remove the *blah and replace it with three inputs. Note that two of them need default cases.
  • The tester does not always have three input parameters when the function gets called.

3.6.3 Saturation Function

  • Be sure to include the default cases.
  • This can be done all in one calculation! Note that in Lab 2 we used ARRAY.min() to get the minimum value of an array; that version does not work if you are comparing two numbers (unless you put them in an array). Use min(Thing1, Thing2) instead.

3.7 Individual Post-Lab Autograded Work

As mentioned, these are individual exercises. You should not look at anyone else's work for this nor should you allow anyone other than a TA or instructor to look at your work. Note that you can submit to the autograder as many times as you would like before the lab is due; your grade will be based on the score earned the last time the autograder ran.

3.7.1 Random Integers

  • Be sure to include the default cases.
  • Carefully consider how you the human would keep track of rolls and roll counts before trying to code it.
  • np.random.seed(INT) is the command you need to initialize the random number generator to a particular state
  • np.random.randint is your friend!
  • There are a few different ways to organize this - make sure you are clear about what you want to do before coding.
  • Note that the first output will have as many entries as there are dice and the second will have as many as there are sides.
  • The return should be a tuple of two arrays. If for whatever reason you ended up with a list somewhere, you can always convert a list of numerical values to an array (if the shape of the list is compatible with conversion) using np.array(LIST)
  • You will need a for loop for this to work; we will discuss those in class on Friday.

3.7.2 Inspired by P&E 1.39

  • Note the import line at the top.
  • The round(NUM, ndigits=DIG) command will round a number NUM so that it has DIG significant digits after the decimal point. You can have negative DIG values! Play with the command to see what that does. Then make sure your function is returning a value that has been properly rounded.
  • The link is NFL Player Stats - QB Rating from TeamRankings; click on a player and you will get a table with the information you need.
  • When you want to submit this to the autograder, you must also submit your football_helper.py script.

3.8 Individual Lab Report

Once again, these are individual exercises. You should not look at anyone else's work for this nor should you allow anyone other than a TA or instructor to look at your work. These scripts and graphs will go in a written lab report that will be uploaded to Sakai. There is no autograder for these parts.

3.8.1 Based on P&E 1.35

  • Carefully consider what the equations need to look like for the angles before writing them.
  • Test your code with some obvious triangles (hint: once you import numpy as np, you can use np.sqrt()...and you probably know some things about a 1-1-1 triangle and a 1-1-np.sqrt(2) triangle!)
  • The input values for trig functions and the output values for inverse trig function in numpy are in radians.
  • Get the math working before trying the drawing, then spend some times figuring out how to create the line (hint: it takes four points to draw a closed triangle)
  • There should be a default case for whether or not to make the drawing.
  • Make sure your graphics are set to "Automatic" - see Python:Plotting#Python_Settings
  • Do not use the plt.show() or fig.show() command in your code!

3.8.2 Random Numbers

  • Note that you have the code for getting a NetID, converting the NetID to a seed for the random number generator, and calculating the number of bins for the histogram. You will need to change the nums = line to get input from the user.
  • I also included the code for plotting histograms with a particular number of bins.
  • I did not include the code to make the distributions. They are in the np module, in the random groups, and the actual commands have names that completely make sense for generating uniform or normal distributions, respectively.
    • Oops, I've said too much...
  • I also did not include the lines about printing. Make sure you use the correct formats!
  • There are several commands in the script or that need to go in the script that we haven't completely covered in class - we will go over the following in lab:
    • input, map, ord, np.ceil, np.log10
  • There are other commands we will go over in a future lecture:
    • for

On checking your random numbers

You can check your work by using mrg and 5000 for the input responses - you should get the values in the lab handout. However - this assumes you calculated the uniformly distributed numbers first and the normally distributed numbers second! Calculating them this way gives you:

Information for 5000 random numbers for mrg:
Uniform: min: +8.509e-05 avg: +5.020e-01 max: +9.998e-01
Normal:  min: -4.292e+00 avg: -7.668e-04 max: +3.634e+00

as listed in the lab manual. If you calculated them in the other order (normal and then uniform), you would get:

Information for 5000 random numbers for mrg:
Uniform: min: +6.652e-05 avg: +5.001e-01 max: +1.000e+00
Normal:  min: -3.272e+00 avg: -8.981e-03 max: +3.660e+00

and the histograms will be slightly different as well. We will accept either set of answers! Also - this has not been tested on different platforms - if the random number generators behave differently on OSX, Win, and Linux, I will note that here. So far - no evidence of differences.

General Concepts

This section is not in the lab report but rather has some items in it that span multiple problems in the lab. We will cover these during the lab.

  • If your script's main job is to define one or more functions, and you want to put test code in the script, a great way to do that is to put the tester code at the bottom in a section headed by the statement:
if __name__ == "__main__":
That way the test code will only run when you run the script and not when you import the script.
  • Please do not make any changes at all to the test_ file! Also, do not include it in your lab report. Here's some information about how it works, though:
    • The fo=open() command opens a file for writing - this is how you can "print" into a file
    • The scrsave() function will take a string and send it two places - the screen with a print() function and a file with the fo.write() function. This was so I only had to generate the string once to have it show up on the screen and in the file.
    • The seeding will take a string, convert it to the mapping of the ord() function on the letters in the string, then add them all together.
    • The try...except structure will...try to do something. If it can - great! If not, it stores the problem in ex and then prints it. If your code doesn't work, my tester will still run.
    • The fo.close() command closes the file for writing
  • For random numbers, the key commands we need for this week are:
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