Difference between revisions of "User:Lisasapoz"
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== Grand Challenges for Engineering == | == Grand Challenges for Engineering == | ||
[http://www.pitt.edu/~cav35/Challenge.html Pitt.edu], Colin Van Bortel Buckley, University of Pittsburg, accessed 12 September 2008 | [http://www.pitt.edu/~cav35/Challenge.html Pitt.edu], Colin Van Bortel Buckley, University of Pittsburg, accessed 12 September 2008 | ||
+ | |||
+ | == MATLAB Demo: Game of Life == | ||
+ | Conway's Game of Life was my favorite demo as not only did it provide interesting graphics, the use of sparse matrices apparantly makes the calculations much simpler. I understood very little of the actual code apart from basic functions we've already learned such as "floor" or "randi". I also liked that the game was broken up into several seperate functions for just setting up the field, and for starting and stopping, and for other buttons such as close, info, etc. |
Latest revision as of 07:06, 12 September 2014
Contents
About Me
Hi! My name is Lisa Sapozhnikov. I'm from New York City, but I'm originally from Kiev, Ukraine. I'm a freshman in Pratt, potentially an ECE major. I'm living in Bell Tower and looking forward to having a great freshman year!
Interests
Books
Unbearable Lightness of Being, White Noise, 1984, American Pastoral, Harry Potter, Series of Unfortunate Events
Movies
10 Things I Hate About You, 22 Jump Street, Angus Thongs and Perfect Snogging, Silence of the Lambs, Pulp Fiction
TV Shows
House of Card, The Vampire Diaries, Suits, Parks & Recreation
Activities
Swimming, Competitive Eating, Romantic Beach Walking
Grand Challenges for Engineering
Pitt.edu, Colin Van Bortel Buckley, University of Pittsburg, accessed 12 September 2008
MATLAB Demo: Game of Life
Conway's Game of Life was my favorite demo as not only did it provide interesting graphics, the use of sparse matrices apparantly makes the calculations much simpler. I understood very little of the actual code apart from basic functions we've already learned such as "floor" or "randi". I also liked that the game was broken up into several seperate functions for just setting up the field, and for starting and stopping, and for other buttons such as close, info, etc.